![]() ![]() The rest are either obscure, multi-plat, Had better equivalents else where.Īnonymous Wed Jan 7 00:57:15 2015 No.2165383 As mentioned, GLideN64 will support LLE, too.Īnonymous Wed Jan 7 00:46:41 2015 No.2165371 Plus the plugin has vastly better framebuffer support than Glide64 and Jabo and Rice. It should also handle transparencies properly. ![]() GLideN64 supports N64 mipmapping, meaning that stuff like Peach's painting will work without issue. Mario 64's issues are also mostly understood. And while mupen64plus has core inaccuracies, these can be possibly resolved. GLideN64 will emulate the graphics for just about every single N64 game. Mupen64plus and a decent video plugin will offer reasonably accurate emulation with both HLE and LLE video emulation. Yes, but these issues aren't unresolvable.Ĭen64 will offer near-flawless N64 emulation which looks like a real N64 right down to running at native N64 resolutions. Nintendo/Rare games are always the first to be emulated in a new emulator because their microcode is known.Īnd even in the "easier" games, like Mario 64, there are a few accuracy issues.Īnonymous Wed Jan 7 00:28:06 2015 No.2165352 The swap trick is SUPER easy if you don't want to pay for games, and the consoles are $30 or less most places in my experience.Īnonymous Wed Jan 7 00:16:12 2015 No.2165334Ĭustom microcodes make N64 emulation hell. The Saturn is an instance where I believe it's better just to buy the original hardware. >SNES, Mega Genedrive, NES, GameCube, Neo GeoĪnonymous Wed Jan 7 00:06:57 2015 No.2165328 The emulator has run Rogue Squadron\Naboo\Infernal Machine since 2013, yet for some reason people keep pissing and moaning about how N64 emulation will never be usable.Ĭen64 will handle the "accuracy" side of things.Īnonymous Tue Jan 6 23:32:24 2015 No.2165272 Mupen64plus just needs a good video plugin. >N64 emulation will never get anywhere because people only care about the Mario, Zelda, and Rareware titles, and those all work fine with the current hacked to shit HLE emulators. Playstation 1 still suffers from its PSEmu Pro heritage though projects like Mednafen are really coming around.Īnonymous Tue Jan 6 21:00:24 2015 No.2165046Īnonymous Tue Jan 6 21:01:40 2015 No.2165048Īnonymous Tue Jan 6 21:12:07 2015 No.2165065Įmulate something very well documented to start out.Īnonymous Tue Jan 6 23:29:45 2015 No.2165269 NES and SNES are perfectly emulated, Genesis is pretty close. Then just go spend thousands on the real shit.Īnonymous Tue Jan 6 20:59:19 2015 No.2165045Īll depends on the system. I can get people just comparing their one against traces of an already written one but from scratch?Īnonymous Tue Jan 6 20:51:58 2015 No.2165032Ĭomplaining about the dicking around you have to do to get free games to work? It's just insane, how does anyone write the first emulator? or one that's better than existing ones. > I don't even have a clue how to reverse engineer hardware, endless hours debugging low level instruction sets. Only disks and I can't get it to find my virtual drive and i dont wanna fucking burn cdsĪnonymous Tue Jan 6 20:34:54 2015 No.2165007 I find everything easy to emulate cept pc engine cd. Playstation has proper emulators by now, or at least close to, but still none of them are half as simple to use as psxfin.Īnonymous Tue Jan 6 20:29:23 2015 No.2165000 N64 emulation will never get anywhere because people only care about the Mario, Zelda, and Rareware titles, and those all work fine with the current hacked to shit HLE emulators. Some work beautifully, some are basically jerry rigged to play as many games as possible to the end, even if they look kind of fucked up sometimes and won't play without good enough hardware.Īnonymous Tue Jan 6 20:16:11 2015 No.2164979 Should I give emulation another try? And is getting it to look like a CRT possible? (I have a 144Hz 2560x1440 monitor, I heard you can emulate CRT-like 240p or some shit on it) >Īnonymous Tue Jan 6 20:04:24 2015 No.2164958Įvery console is a different story. ![]() I tried going 14" PVM CRT but I found that too small for comfort, and hacking most disc based consoles is lots of trial and error and following barely coherent internet guides. I used to be all into emulation and tweaking settings, but that was for like just Dolphin or PCSX2, then I moved onto more emus and I just got tired of fiddling per system per game, especially on older systems like PSX which somehow felt like it needs more dicking than newer system emulators. Has emulation gotten to the "just werks" stage yet? Anonymous Tue Jan 6 19:09:42 2015 No.2164876 ![]()
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